![]() Maybe offer additional rewards for every 1k distant a mission is and then simply take the last 5 locations we've done out of the pool of locations for missions. I'd really dig some more variety on the trader quests. I'm in agreement with the added variety being a nice addition. I would love to hear feed back on this idea and with enough support we might start a fire. but I feel adding these chain quests would add a lot more variety while also making it so you as the Fun Pimps do not need to just make a bunch more giant buildings/quests. Those are just ones I could come up at the time. *It's time to start taking back this land, that involves clearing a pair of tier 4's *I need you to find out what happened to this person, which could entail as much as 4 tier 1 and a dig up quest. *I need you to grab the supplies we have been gathering from 3 different locations, each of them being a tier 2 building. ![]() So What I am suggesting is to also introduce chain quests to the mix. It is also unreasonable to simply ask that you pile more of these giant buildings into the cities for the sake of these quests. If you happen to know exactly how many tier 5 buildings there are plz let me know. The main reason for this is because most traders only have 1-3 types near there location. That Being said I must admit these large building become rather boring rather quickly. I would like to start by saying that I do enjoy the game and that trader quests are my main source of activity on this game.
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